<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="research-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Hum Factors</journal-id><journal-id journal-id-type="publisher-id">humanfactors</journal-id><journal-id journal-id-type="index">6</journal-id><journal-title>JMIR Human Factors</journal-title><abbrev-journal-title>JMIR Hum Factors</abbrev-journal-title><issn pub-type="epub">2292-9495</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v11i1e56924</article-id><article-id pub-id-type="doi">10.2196/56924</article-id><article-categories><subj-group subj-group-type="heading"><subject>Original Paper</subject></subj-group></article-categories><title-group><article-title>The Impact of Information Relevancy and Interactivity on Intensivists&#x2019; Trust in a Machine Learning&#x2013;Based Bacteremia Prediction System: Simulation Study</article-title></title-group><contrib-group><contrib contrib-type="author"><name name-style="western"><surname>Katzburg</surname><given-names>Omer</given-names></name><degrees>MSc</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Roimi</surname><given-names>Michael</given-names></name><degrees>MD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Frenkel</surname><given-names>Amit</given-names></name><degrees>MD</degrees><xref ref-type="aff" rid="aff3">3</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Ilan</surname><given-names>Roy</given-names></name><degrees>MD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Bitan</surname><given-names>Yuval</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib></contrib-group><aff id="aff1"><institution>Department of Health Policy and Management, Ben-Gurion University of the Negev</institution>, <addr-line>Be'er Sheva</addr-line>, <country>Israel</country></aff><aff id="aff2"><institution>General Intensive Care Unit, Rambam Medical Center</institution>, <addr-line>Haifa</addr-line>, <country>Israel</country></aff><aff id="aff3"><institution>General Intensive Care Unit, Soroka Medical Center</institution>, <addr-line>Be'er Sheva</addr-line>, <country>Israel</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Choudhury</surname><given-names>Avishek</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Bamgboje-Ayodele</surname><given-names>Adeola</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Herrle</surname><given-names>Liz</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Sedlmayr</surname><given-names>Martin</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Marshall</surname><given-names>Robert</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Sarbadhikari</surname><given-names>Suptendra</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Yuval Bitan, PhD, Department of Health Policy and Management, Ben-Gurion University of the Negev, 1 Ben Gurion Blvd, Be'er Sheva, 8410501, Israel, 972 546543210; <email>yuval@bitan.net</email></corresp></author-notes><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>1</day><month>8</month><year>2024</year></pub-date><volume>11</volume><elocation-id>e56924</elocation-id><history><date date-type="received"><day>30</day><month>01</month><year>2024</year></date><date date-type="rev-recd"><day>09</day><month>05</month><year>2024</year></date><date date-type="accepted"><day>24</day><month>05</month><year>2024</year></date></history><copyright-statement>&#x00A9; Omer Katzburg, Michael Roimi, Amit Frenkel, Roy Ilan, Yuval Bitan. Originally published in JMIR Human Factors (<ext-link ext-link-type="uri" xlink:href="https://humanfactors.jmir.org">https://humanfactors.jmir.org</ext-link>), 1.8.2024. </copyright-statement><copyright-year>2024</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://humanfactors.jmir.org">https://humanfactors.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://humanfactors.jmir.org/2024/1/e56924"/><abstract><sec><title>Background</title><p>The exponential growth in computing power and the increasing digitization of information have substantially advanced the machine learning (ML) research field. However, ML algorithms are often considered &#x201C;black boxes,&#x201D; and this fosters distrust. In medical domains, in which mistakes can result in fatal outcomes, practitioners may be especially reluctant to trust ML algorithms.</p></sec><sec><title>Objective</title><p>The aim of this study is to explore the effect of user-interface design features on intensivists&#x2019; trust in an ML-based clinical decision support system.</p></sec><sec sec-type="methods"><title>Methods</title><p>A total of 47 physicians from critical care specialties were presented with 3 patient cases of bacteremia in the setting of an ML-based simulation system. Three conditions of the simulation were tested according to combinations of information relevancy and interactivity. Participants&#x2019; trust in the system was assessed by their agreement with the system&#x2019;s prediction and a postexperiment questionnaire. Linear regression models were applied to measure the effects.</p></sec><sec sec-type="results"><title>Results</title><p>Participants&#x2019; agreement with the system&#x2019;s prediction did not differ according to the experimental conditions. However, in the postexperiment questionnaire, higher information relevancy ratings and interactivity ratings were associated with higher perceived trust in the system (<italic>P</italic>&#x003C;.001 for both). The explicit visual presentation of the features of the ML algorithm on the user interface resulted in lower trust among the participants (<italic>P</italic>=.05).</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>Information relevancy and interactivity features should be considered in the design of the user interface of ML-based clinical decision support systems to enhance intensivists&#x2019; trust. This study sheds light on the connection between information relevancy, interactivity, and trust in human-ML interaction, specifically in the intensive care unit environment.</p></sec></abstract><kwd-group><kwd>user-interface design</kwd><kwd>user-interface designs</kwd><kwd>user interface</kwd><kwd>human-automation interaction</kwd><kwd>human-automation interactions</kwd><kwd>trust in automation</kwd><kwd>automation</kwd><kwd>human-computer interaction</kwd><kwd>human-computer interactions</kwd><kwd>human-ML</kwd><kwd>human-ML interaction</kwd><kwd>human-ML interactions</kwd><kwd>decision making</kwd><kwd>decision support system</kwd><kwd>clinical decision support</kwd><kwd>decision support</kwd><kwd>decision support systems</kwd><kwd>machine learning</kwd><kwd>ML</kwd><kwd>artificial intelligence</kwd><kwd>AI</kwd><kwd>machine learning algorithm</kwd><kwd>machine learning algorithms</kwd><kwd>digitization</kwd><kwd>digitization of information</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><sec id="s1-1"><title>Overview</title><p>In the intensive care unit (ICU), intensivists make an extremely high number of decisions. For example, McKenzie et al [<xref ref-type="bibr" rid="ref1">1</xref>] found that approximately 100 decisions are made every morning round. According to Ward et al [<xref ref-type="bibr" rid="ref2">2</xref>], despite the continual increase in the number of ICUs, the number of intensivists remains about the same, resulting in an extremely high workload. The high rate of decision-making together with the continuous overload prompts the need for decision support tools.</p><p>Although machine learning (ML) algorithms and systems serving the medical community are continually increasing, their adoption into routine health care practice is not guaranteed [<xref ref-type="bibr" rid="ref3">3</xref>]. One reason is the complexity of the algorithms, which often leads to clinicians&#x2019; lack of trust in such systems [<xref ref-type="bibr" rid="ref4">4</xref>]. A multidisciplinary approach may enhance trust, by considering the human factor, the technological aspect, and the interaction between them [<xref ref-type="bibr" rid="ref5">5</xref>]. This study examined 2 human-automation interaction features that emphasize the importance of the human factor in the design of ML-based clinical decision support systems (CDSSs).</p></sec><sec id="s1-2"><title>Clinical Decision Support Systems</title><p>To date, many CDSSs are categorized as &#x201C;expert systems&#x201D;&#x2014;systems that try to imitate the way an ideal physician would think. These systems generate conclusions based on sets of rules [<xref ref-type="bibr" rid="ref6">6</xref>]. In contrast, ML algorithms approach problems in the opposite way&#x2014;they generate rules from historical data [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref7">7</xref>]. ML algorithms are currently being developed in almost every field of medicine and, in many instances, are already providing equal or even greater accuracy than physicians (eg, [<xref ref-type="bibr" rid="ref8">8</xref>-<xref ref-type="bibr" rid="ref10">10</xref>]). However, though ML CDSSs can enhance the quality of care, the adoption of such systems in all medical fields, and specifically in critical care, remains low [<xref ref-type="bibr" rid="ref11">11</xref>].</p><p>In contrast to expert systems, ML algorithms are complex, and understanding and explaining the reasoning underlying them is often impossible [<xref ref-type="bibr" rid="ref12">12</xref>]. Thus, ML algorithms are frequently considered black box algorithms. This fosters physicians&#x2019; distrust and skepticism of ML systems [<xref ref-type="bibr" rid="ref13">13</xref>] and has been suggested as a major cause of the low rates of adoption and acceptance of these systems within the medical community [<xref ref-type="bibr" rid="ref14">14</xref>]. Wrong decisions made by intensivists can result in severe and even fatal outcomes. Thus, they may be reluctant to share their decision-making responsibilities with black box CDSSs that they do not understand [<xref ref-type="bibr" rid="ref11">11</xref>].</p></sec><sec id="s1-3"><title>Interpretable ML</title><p>As ML algorithms are developed to serve humans, human interaction with them must be considered. One approach to move from a &#x201C;black box&#x201D; to a &#x201C;clear box&#x201D; [<xref ref-type="bibr" rid="ref15">15</xref>] lies in the growing field of interpretable ML [<xref ref-type="bibr" rid="ref16">16</xref>-<xref ref-type="bibr" rid="ref19">19</xref>]. Miller [<xref ref-type="bibr" rid="ref20">20</xref>] offered an approach that combines artificial intelligence, social science, and human-computer interaction (HCI). He referred to &#x201C;human&#x2013;agent interaction&#x201D; as the intersection of these 3 domains, including it as part of the interpretable ML field. Impressive work has been performed on interpretable ML in the HCI community (eg, [<xref ref-type="bibr" rid="ref21">21</xref>-<xref ref-type="bibr" rid="ref24">24</xref>]). Unfortunately, the ML community and the HCI community do not always work together [<xref ref-type="bibr" rid="ref25">25</xref>]. This results in poor usability of many interpretable ML algorithms [<xref ref-type="bibr" rid="ref20">20</xref>], yet opens an opportunity for HCI and interaction design researchers to seek means of enhancing trust in ML CDSSs [<xref ref-type="bibr" rid="ref26">26</xref>].</p></sec><sec id="s1-4"><title>Human-Automation Trust</title><p>Parasuraman and Riley [<xref ref-type="bibr" rid="ref27">27</xref>] defined automation as a technology that executes &#x201C;a function that was previously carried out by a human.&#x201D; This wide definition covers all kinds of machines, computers, and applications of artificial intelligence. Human-automation trust is a well-studied subject (eg, [<xref ref-type="bibr" rid="ref28">28</xref>-<xref ref-type="bibr" rid="ref34">34</xref>]). In the context of human social interactions, trust can be defined as &#x201C;the willingness to be vulnerable to the actions of another person&#x201D; [<xref ref-type="bibr" rid="ref35">35</xref>]. Research has shown that humans perceive computers as social actors and may interact with them as they would with each other [<xref ref-type="bibr" rid="ref36">36</xref>-<xref ref-type="bibr" rid="ref38">38</xref>]. The interaction between humans and automated systems, or, in the context of this study, intensivists and black box algorithms, has also been shown to be substantially influenced by trust [<xref ref-type="bibr" rid="ref31">31</xref>].</p><p>Although human-automation trust is being researched by many disciplines, no dominant model or approach has been determined for its measure. However, a well-accepted conclusion is that trust is not a standalone construct, but rather multidimensional [<xref ref-type="bibr" rid="ref32">32</xref>]. In this study, we used the definition of Lee and See [<xref ref-type="bibr" rid="ref29">29</xref>] for human-automation trust &#x201C;an attitude that an agent will help achieve an individual&#x2019;s goals in a situation characterized by uncertainty and vulnerability.&#x201D; This definition corresponds well with the interaction between intensivists and ML CDSSs, even though the ICU environment is characterized by high levels of both uncertainty and vulnerability.</p><p>According to Madsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>], human-computer trust is comprised of 2 main dimensions&#x2014;cognition-based trust (CBT) and affect-based trust (ABT). CBT is based on the user&#x2019;s intellectual perceptions of the system&#x2019;s characteristics, while ABT is based on the user&#x2019;s emotional responses to the system. The 2 dimensions can be further subdivided. CBT is comprised of the understandability of the system and the technical competence of the system, whereas ABT is comprised of faith, personal attachment, and reliability. Madsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>] note that reliability was also found to influence CBT, although its influence on ABT is stronger. The researchers suggested a questionnaire for measuring trust, which we implemented in this study (<xref ref-type="fig" rid="figure1">Figure 1</xref>).</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>Madsen and Gregor&#x2019;s [<xref ref-type="bibr" rid="ref30">30</xref>] human-computer trust model.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig01.png"/></fig></sec><sec id="s1-5"><title>Aim</title><p>The primary aim of this study was to investigate the influence of elements of the user interface (UI) design on intensivists&#x2019; trust in ML-based CDSSs (&#x201C;black-box&#x201D;&#x2013;based algorithms). From the many UI elements that can be modified, the 2 that were chosen and compared are information relevancy and interface interactivity.</p><p>The literature is abundant regarding information relevancy, interactivity, and trust, as well as the influence of the 2 former factors on the latter. However, to the best of our knowledge, no research has assessed connections between information relevancy, interactivity, and trust in the context of human-ML interaction, specifically in the context of the ICU environment.</p></sec><sec id="s1-6"><title>Hypothesis 1: Information Relevancy</title><p>Information relevancy concerns the degree to which users perceive that the information content of a system meets their needs [<xref ref-type="bibr" rid="ref39">39</xref>]. This factor was found to positively influence user satisfaction with websites [<xref ref-type="bibr" rid="ref39">39</xref>,<xref ref-type="bibr" rid="ref40">40</xref>] and users&#x2019; trust in health infomediaries [<xref ref-type="bibr" rid="ref41">41</xref>]. Relevant information has been found to be an attribute that is more crucial for users than usability and convenient use of the system [<xref ref-type="bibr" rid="ref42">42</xref>]. Considering the above, our hypothesis is as follows:</p><list list-type="bullet"><list-item><p><italic>Higher levels of information relevancy will lead to higher levels of trust in the system.</italic> [H1]</p></list-item></list></sec><sec id="s1-7"><title>Hypothesis 2: Interface Interactivity</title><p>Interactivity can be defined in various ways. For this study, we used a common definition by Steuer [<xref ref-type="bibr" rid="ref43">43</xref>]&#x2014;&#x201C;the extent to which users can participate in modifying the format and content of a mediated environment in real time.&#x201D; Interactivity is considered to strongly influence users&#x2019; experiences during the interaction [<xref ref-type="bibr" rid="ref44">44</xref>] and is key to the success of e-commerce websites [<xref ref-type="bibr" rid="ref45">45</xref>-<xref ref-type="bibr" rid="ref47">47</xref>]. Interactivity was found to increase users&#x2019; trust in websites in general and specifically in e-commerce, mobile commerce [<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref49">49</xref>], and brand loyalty [<xref ref-type="bibr" rid="ref44">44</xref>]. Although most of the literature on interactivity has focused on e-commerce trust and intentions to use websites, we expected greater interface interactivity to positively influence the interaction between ML CDSSs and intensivists, and to enhance their trust. Considering the above, our hypothesis is as follows:</p><list list-type="bullet"><list-item><p><italic>Higher levels of interface interactivity will lead to higher levels of trust in the system.</italic> [H2]</p></list-item></list></sec></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Overview</title><p>To test the hypotheses, a laboratory experiment with 3 conditions was designed. This enabled testing the effects of information relevancy and interactivity on intensivists&#x2019; trust in a simulated ML-based bacteremia prediction system. Bacteremia is a common phenomenon in ICUs, that clinicians need to identify and respond to [<xref ref-type="bibr" rid="ref50">50</xref>]. Thus, a decision support system that assists clinicians in identifying this condition can serve as a good reference for generalizing and deriving implications for the UI design of many ML-based CDSSs. Each experimental condition was characterized by a different set of UI. The effects were measured with both a behavioral measure (the participants&#x2019; decisions that were captured by the simulation software) and a postexperiment questionnaire that captured their perceived understanding of the system.</p></sec><sec id="s2-2"><title>Participants</title><p>The participants were 47 physicians (female: n=14; male: n=33) from critical care specialties of 5 tertiary hospitals in Israel. They were recruited through a convenience sample of on-duty physicians and were free to withdraw from the study at any time. The experiment was conducted for 1 month, between the first and second COVID-19 lockdowns in Israel. All the participants were compensated with a gift card (US $15) and there were no exclusion criteria except for being a critical care physician.</p></sec><sec id="s2-3"><title>Ethical Considerations</title><p>This research complied with the American Psychological Association Code of Ethics and was approved by the institutional review board at Ben-Gurion University of the Negev (21-12-19). Informed consent was obtained from each participant.</p></sec><sec id="s2-4"><title>Experimental Design</title><p>To test the hypotheses, a 2&#x00D7;2 (relevant/nonrelevant&#x00D7;interactive/noninteractive) between-subjects fractional factorial experiment was designed. The experiment included 3 conditions (as shown in <xref ref-type="table" rid="table1">Table 1</xref>). The 15&#x2010;16 participants were randomly assigned to 1 of the 3 conditions; the duration of their performance was not limited. A total of 3 clinical cases of patients who were hospitalized in an ICU with medical conditions implying bacteremia onset were extracted. The presentations of these cases were designed by 3 experienced intensivists to provide accurate context.</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>The experimental conditions.</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom"/><td align="left" valign="bottom">Noninteractive</td><td align="left" valign="bottom">Interactive</td></tr></thead><tbody><tr><td align="left" valign="top">Nonrelevant information</td><td align="char" char="." valign="top">1</td><td align="left" valign="top">&#x2014;<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup></td></tr><tr><td align="left" valign="top">Relevant information</td><td align="char" char="." valign="top">2</td><td align="char" char="." valign="top">3</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>Not tested.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s2-5"><title>Apparatus and Stimuli</title><p>A total of 3 UIs that represent 3 medical conditions were designed using Axure RP software (version 9.1; Axure Software Solutions, Inc). The interfaces were imitating an ML bacteremia prediction system. The system, which at the time of the study was still in its development stage, provides prediction and a list of the main features that were significant for the prediction algorithm. The right section of all the interfaces presented similar time-series charts. The charts included trends over time for the 10 clinical measures that are most related to bacteremia prediction. The information that was presented in the left section was manipulated to match the 3 conditions. An example of an interface (condition 2) is shown in <xref ref-type="fig" rid="figure2">Figures 2</xref><xref ref-type="fig" rid="figure3"/>-<xref ref-type="fig" rid="figure4">4</xref>.</p><fig position="float" id="figure2"><label>Figure 2.</label><caption><p>The right section shows the time-series chart, and the left section shows the patient's current clinical measures. HR: heart rate; ICU: intensive care unit; MAP: mean arterial pressure; RR: respiratory rate; WBC: white blood cell count.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig02.png"/></fig><fig position="float" id="figure3"><label>Figure 3.</label><caption><p>The bacteremia prediction system calculates the result. HR: heart rate; ICU: intensive care unit; MAP: mean arterial pressure; RR: respiratory rate; WBC: white blood cell count.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig03.png"/></fig><fig position="float" id="figure4"><label>Figure 4.</label><caption><p>The bacteremia prediction system presents its prediction. HR: heart rate; ICU: intensive care unit; MAP: mean arterial pressure; RR: respiratory rate; WBC: white blood cell count.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig04.png"/></fig><p>The information relevancy level was set by the type of clinical measurements that were presented in a table in the left section of the chart. For the relevant information conditions, the information presented in the table comprised the current values of the same clinical measures that clinicians usually use to assess a patient&#x2019;s condition. In addition, the normal range of each measure was presented. In the nonrelevant information condition, the information presented in the table comprised the values of the 10 features that were ranked as most important by the bacteremia ML prediction algorithm for making the prediction. Although these features were most significant for the prediction algorithm, they were not usually used by clinicians and, therefore, were considered nonrelevant (see <xref ref-type="fig" rid="figure5">Figure 5</xref>).</p><p>The interface interaction level was set by the type of interaction that the participants were assigned with the UI. In the interactive condition, the participants were required to enter values of the patient&#x2019;s current clinical measures (the values provided in the written clinical case) before they could explore the other charts and information. Entering and copying values to and from the patient record is a common task clinicians apply in a subset of the IT systems in the ICU. In the noninteractive conditions, the information about the patients appeared right away, and the participants could only explore the information and ask the system for its prediction (see <xref ref-type="fig" rid="figure6">Figure 6</xref>).</p><p>The fourth combination, nonrelevant information and interactivity, was not tested, as in the nonrelevant information condition, the information that was presented was of the features of the algorithm. Thus, including the algorithm features in the clinical case and entering them into the UI would seem unrealistic.</p><fig position="float" id="figure5"><label>Figure 5.</label><caption><p>The relevant and nonrelevant conditions. The top frame shows the relevant information condition with the patient's current clinical measures; the bottom frame shows the nonrelevant information condition with the values of the algorithm's most important features. ArtBPD: arterial line blood pressure; HR: heart rate; ICU: intensive care unit; MAP: mean arterial pressure; PEEP: positive end-expiratory pressure: P/F ratio: PaO<sub>2</sub>/FIO<sub>2</sub>: oxygen arterial pressure to percentage of inspired oxygen ratio; RR: respiratory rate; WBC: white blood cell count.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig05.png"/></fig><fig position="float" id="figure6"><label>Figure 6.</label><caption><p>The interactive and noninteractive conditions. The top frame shows the noninteractive condition. The bottom frame shows the interactive condition, in which participants had to actively engage with the UI and provide the patient's current clinical measures, before they could explore the other charts and information. HR: heart rate; ICU: intensive care unit; MAP: mean arterial pressure; RR: respiratory rate; UI: user interface: WBC: white blood cell count.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig06.png"/></fig></sec><sec id="s2-6"><title>Procedure</title><p>The participants were introduced to the purpose of the study and received an explanation about the ML bacteremia prediction system. They were then introduced to the simulation software, with the UI fitting the condition they were assigned. The participants were asked to first read the clinical case, and only then to explore the UI. After exploring the UI, they could click on the &#x201C;calculate algorithm result&#x201D; button to receive the algorithm&#x2019;s prediction. The predictions that were presented to the participants were accurate. Participants in the interactive condition had to enter the values of the patient&#x2019;s current clinical measures before the system calculated the algorithm result. All the participants were asked to handle the information as though they were taking the described patient under their care, and the information provided was all that was available to them.</p><p>After the algorithm presented its prediction, the participants could continue to explore the UI and the information presented, and then answer whether they agreed with the algorithm&#x2019;s prediction or not. After answering this question, they proceeded to the same procedure with two additional clinical cases. To avoid order bias, counterbalancing was used. The number of times participants agreed with the system&#x2019;s prediction represents their reaction to the system.</p></sec><sec id="s2-7"><title>Postexperiment Questionnaires</title><p>After completing the 3 clinical cases, the participants answered 2 demographic questions about their experience and gender and 3 questionnaires about their trust in the system, the interactivity of the system, and the information relevancy of the system. The postexperiment questionnaires measured perceived understanding of the system. These consisted of the AIMQ (AIM quality) questionnaire [<xref ref-type="bibr" rid="ref51">51</xref>] to measure information relevancy, 7 items from an interactivity questionnaire [<xref ref-type="bibr" rid="ref44">44</xref>] that assessed interactivity, and 14 items from a questionnaire that assessed trust [<xref ref-type="bibr" rid="ref30">30</xref>]. The latter questionnaire associated the CBT subdimensions of understandability, technical competence, and reliability from the human-computer trust questionnaire. All the questionnaires used a 7-point Likert scale (1=low and 7=high). See <xref ref-type="table" rid="table2">Table 2</xref> for the entire list of the variables. To control for possible variance, the gender and years of experience of the participants were recorded. These analyses were performed because studies have shown a significant impact of gender [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref28">28</xref>,<xref ref-type="bibr" rid="ref52">52</xref>] and years of experience [<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref53">53</xref>] on the interaction of humans with automation, and a consequent influence on the development of human-automation trust. The questionnaire questions are presented in <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>.</p><table-wrap id="t2" position="float"><label>Table 2.</label><caption><p>The experiment variables.</p></caption><table id="table2" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Construct</td><td align="left" valign="bottom">Scale</td><td align="left" valign="bottom">How it was measured</td></tr></thead><tbody><tr><td align="left" valign="top">Years of experience</td><td align="left" valign="top">Continuous</td><td align="left" valign="top">Demographics</td></tr><tr><td align="left" valign="top">Gender</td><td align="left" valign="top">Nominal</td><td align="left" valign="top">Demographics</td></tr><tr><td align="left" valign="top">UI<sup><xref ref-type="table-fn" rid="table2fn1">a</xref></sup> level of information relevancy</td><td align="left" valign="top">Binary</td><td align="left" valign="top">By design</td></tr><tr><td align="left" valign="top">UI level of interactivity</td><td align="left" valign="top">Binary</td><td align="left" valign="top">By design</td></tr><tr><td align="left" valign="top">Information relevancy rating</td><td align="left" valign="top">Discrete (1-7)</td><td align="left" valign="top">AIMQ<sup><xref ref-type="table-fn" rid="table2fn2">b</xref></sup> questionnaire [<xref ref-type="bibr" rid="ref51">51</xref>]</td></tr><tr><td align="left" valign="top">Interactivity rating</td><td align="left" valign="top">Discrete (1-7)</td><td align="char" char="." valign="top">McMillan and Hwang [<xref ref-type="bibr" rid="ref44">44</xref>]</td></tr><tr><td align="left" valign="top">Understandability</td><td align="left" valign="top">Discrete (1-7)</td><td align="left" valign="top">HCT<sup><xref ref-type="table-fn" rid="table2fn3">c</xref></sup>; Medsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>]</td></tr><tr><td align="left" valign="top">Technical competence</td><td align="left" valign="top">Discrete (1-7)</td><td align="left" valign="top">HCT; Medsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>]</td></tr><tr><td align="left" valign="top">Reliability</td><td align="left" valign="top">Discrete (1-7)</td><td align="left" valign="top">HCT; Medsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>]</td></tr><tr><td align="left" valign="top">Cognitive-based trust</td><td align="left" valign="top">Discrete (1-7)</td><td align="left" valign="top">HCT; Medsen and Gregor [<xref ref-type="bibr" rid="ref30">30</xref>]</td></tr><tr><td align="left" valign="top">Agreement with the system</td><td align="left" valign="top">Discrete (0&#x2010;3)</td><td align="left" valign="top">Simulation software</td></tr></tbody></table><table-wrap-foot><fn id="table2fn1"><p><sup>a</sup>UI: user interface.</p></fn><fn id="table2fn2"><p><sup>b</sup>AIMQ: AIM quality.</p></fn><fn id="table2fn3"><p><sup>c</sup>HCT: human-computer trust.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s2-8"><title>Data Analysis</title><p>To measure the participants&#x2019; immediate reaction to the system, the participants were grouped by the number of times they agreed with the system&#x2019;s prediction. This information was compared with their information relevancy rating. Due to the different group sizes, the Welch test was used to conduct the comparisons.</p><p>A linear regression model was used to assess the influence of several variables on trust as a single construct (cognitive-based trust). Although the 2 study hypotheses aimed to identify the main effects of information relevancy and interactivity on trust, variables 1&#x2010;6 (years of experience, gender, UI level of information relevancy, UI level of interactivity, information relevancy rating, and interactivity rating) were included in the model to control for possible variance. Interactions were assessed on gender and years of experience with all the other variables.</p><p>Three linear regression models were used to assess the effect of CBT subdimensions. Variables 1&#x2010;6 were included in the models to control possible variance. Interactions were assessed on gender and years of experience with all the other variables.</p></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Participants&#x2019; Agreement With the System&#x2019;s Prediction</title><p>The conditions of the experiments (variables 3 and 4; <xref ref-type="table" rid="table2">Table 2</xref>) were not found to be associated with the participants&#x2019; trust in the system. However, participants&#x2019; responses to the postexperiment questionnaires reveal significant findings. Overall, the higher the participants rated information relevancy, the more frequently they agreed with the system&#x2019;s prediction. Information relevancy was rated significantly higher among those who agreed 3 times with the system&#x2019;s prediction compared to those who did not agree at all (<italic>t</italic><sub>11</sub>=&#x2013;3.924, 2-tailed; <italic>P</italic>=.05). No other comparisons between the groups were significant (see <xref ref-type="fig" rid="figure7">Figure 7</xref>). Participants&#x2019; agreement with the system&#x2019;s prediction did not differ according to their experience, gender, or the interactivity ratings of the system.</p><fig position="float" id="figure7"><label>Figure 7.</label><caption><p>Box plot of the information relevancy ratings and the number of times participants agreed with the system&#x2019;s prediction. A significant difference was found between participants who agreed with all the system&#x2019;s prediction and participants who did not agree at all.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="humanfactors_v11i1e56924_fig07.png"/></fig></sec><sec id="s3-2"><title>Trust as a Single Construct</title><p>The significant main effect for the UI level of information relevancy revealed that relevant information resulted in higher perceived trust (&#x03B2;=2.684; <italic>P</italic>=.05). Higher information relevancy ratings (&#x03B2;=.824; <italic>P</italic>&#x003C;.001) and higher interactivity ratings (&#x03B2;=.613; <italic>P</italic>&#x003C;.001) were associated with higher perceived trust in the system. A significant interaction between UI level of interactivity and years of experience (&#x03B2;=&#x2013;.056; <italic>P</italic>=.05) revealed lower trust ratings among experienced participants with higher interactivity ratings. The adjusted <italic>R</italic><sup>2</sup> of the regression model was 0.5296.</p></sec><sec id="s3-3"><title>CBT Subdimensions</title><p>A significant main effect was observed for the UI level of information relevancy and technical competence (&#x03B2;=4.5; <italic>P</italic>&#x003C;.001). In addition, across all the models, significant main effects for information relevancy ratings and interactivity ratings were observed. The statistical measures are summarized in <xref ref-type="table" rid="table3">Table 3</xref>. No other significant main or interaction effects were observed across the subdimensions.</p><table-wrap id="t3" position="float"><label>Table 3.</label><caption><p>Statistics for the subdimensions of the cognition-based trust (CBT) dimension.</p></caption><table id="table3" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">CBT subdimension</td><td align="left" valign="bottom">&#x03B2;<sub>information relevancy ratings</sub></td><td align="left" valign="bottom"><italic>P</italic><sub>information relevancy ratings</sub></td><td align="left" valign="bottom">&#x03B2;<sub>interactivity ratings</sub></td><td align="left" valign="bottom"><italic>P</italic><sub>interactivity ratings</sub></td></tr></thead><tbody><tr><td align="left" valign="top">Technical competence</td><td align="left" valign="top">1.18</td><td align="left" valign="top">&#x003C;.001</td><td align="left" valign="top">.6</td><td align="left" valign="top">&#x003C;.001</td></tr><tr><td align="left" valign="top">Understandability</td><td align="left" valign="top">.4</td><td align="left" valign="top">&#x003C;.001</td><td align="left" valign="top">.53</td><td align="left" valign="top">&#x003C;.001</td></tr><tr><td align="left" valign="top">Reliability</td><td align="left" valign="top">.72</td><td align="left" valign="top">&#x003C;.001</td><td align="left" valign="top">.53</td><td align="left" valign="top">&#x003C;.001</td></tr></tbody></table></table-wrap></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><sec id="s4-1"><title>Principal Findings</title><p>Trust is difficult to measure. Participants&#x2019; agreement with the system&#x2019;s prediction did not differ according to the experimental conditions. However, in the postexperiment questionnaire, higher information relevancy ratings and interactivity ratings were associated with higher perceived trust in the system, and the explicit visual presentation of the features of the ML algorithm on the user interface resulted in lower trust by the participants.</p></sec><sec id="s4-2"><title>Information Relevancy</title><p>The results of our experiment revealed that information relevancy plays an important role in operators&#x2019; trust in ML-based systems. Two different, but complementary questions were addressed and they are (1) to what extent does relevant information enhance intensivists&#x2019; trust in ML-based CDSSs? and (2) what type of information do intensivists consider to be relevant? The answer to the first question is derived directly from the results&#x2014;perceived relevant information is important and affects various aspects of the operators&#x2019; trust in the system. This finding supports the first hypothesis and corroborates studies from diverse domains, which found that information relevancy substantially influences users&#x2019; trust in technological systems [<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref54">54</xref>,<xref ref-type="bibr" rid="ref55">55</xref>].</p><p>Regarding the second question, discerning the type of information that intensivists consider relevant is more complicated. As hypothesized, providing detailed information about the algorithm&#x2019;s features decreased the participants&#x2019; trust in the system. A possible explanation for the decreased trust is that the participants found the detailed information about the ML algorithm confusing and irrelevant. Accordingly, the information about the ML algorithm may have supported the participants&#x2019; belief that they were dealing with a black box algorithm, and this, in turn, may have fostered distrust of the system [<xref ref-type="bibr" rid="ref13">13</xref>].</p><p>Across all the CBT subdimensions assessed (understandability, technical competence, and reliability), the greater the relevancy of the information presented in the UI, according to the participants, the higher their trust. This concurs with the analysis of trust as a standalone construct and thus supports the first hypothesis.</p><p>The understandability and reliability ratings were not found to differ significantly between the information relevancy conditions. This suggests that the presentation of ML features did not significantly decrease the participants&#x2019; ratings of understandability and reliability. However, ratings of technical competence did differ between the information relevancy conditions. This could indicate a stronger effect on trust, in the technical competence subdimension, compared to understandability and reliability.</p></sec><sec id="s4-3"><title>Interactivity</title><p>The participants&#x2019; trust ratings were not found to differ significantly between conditions. However, trust ratings increased as participants&#x2019; perception of UI interactivity increased. This finding supports the second hypothesis and is in line with a meta-analysis by Yang and Shen [<xref ref-type="bibr" rid="ref56">56</xref>], which concluded that perceived interactivity was much more effective than objective interactivity.</p><p>Two possibilities arise to explain the gap between participants&#x2019; perceptions of the interactivity and the actual UI level of interactivity. First, within the 2 interactivity levels, the objective gap between the different conditions may not have been strong enough. The less interactive condition also forced 2-way communication between the participants and the UI. Possibly, the initial user engagement did not add enough interactivity to render a noticeable difference. Alternatively, the participants may not have perceived increased interactivity. Second, although entering and copying values to and from the patient record is a common task clinicians must apply in a subset of the IT systems in the ICU, participants may have considered that manually entering the patient&#x2019;s clinical measures was dull or redundant. This could have reduced participants&#x2019; opinion of the system and led to lower trust ratings.</p><p>Although more interactive perceptions of the UI were associated with higher trust ratings, it is arguable whether extreme levels of interactivity are always preferable. Kalet et al [<xref ref-type="bibr" rid="ref57">57</xref>] investigated the influence of different interactivity levels in a computer-assisted instruction system on medical students&#x2019; performances. They found that a mid-range UI level of interactivity maximized improvements in the performance of clinical skills. Yang and Shen [<xref ref-type="bibr" rid="ref56">56</xref>] found that extremely high levels of website interactivity were less effective than moderate levels. However, pinpointing the exact amount of moderate interactivity, universally or specifically for a domain, is challenging. Furthermore, treating interactivity as a continuous variable and fitting it into a linear regression model could lead to measurement and interpretation errors. According to Yang and Shen [<xref ref-type="bibr" rid="ref56">56</xref>], interactivity should be considered as a curvilinear variable, with the peak at the center of the curve and not at the edges. When fitting a linear regression model to an interactivity variable, the latter is considered linear, but this is not always the case. This approach may fail to capture the real influence of different levels of interactivity.</p><p>Across the 3 CBT dimensions examined (understandability, technical competence, and reliability), the more interactive the UI, according to the participants&#x2019; perception, the higher their trust. This was precisely the situation when trust was analyzed as a standalone construct. Otherwise, the interactivity levels examined were not found to differ between the CBT dimensions. Notably, a linear regression model was set for each subdimension. Although the results showed that the more interactive the UI, the higher the ratings for each subdimension, moderate levels of interactivity may have had a greater effect on those subdimensions.</p><p>Finally, the literature is scant regarding correlations between experience and interactivity, and additional research is needed to elaborate on the significant negative interaction across years of experience and interactivity ratings.</p></sec><sec id="s4-4"><title>Limitations and Future Research</title><p>Some limitations of this study represent opportunities for future research. First, the study design, limited resources, and the period the study was conducted (between the first and second waves of the COVID-19 pandemic) posed limitations on participant recruitment. The limited sample size dictated a design with only 2 levels of each variable. Future research should explore advanced and more realistic UI interactions and different information types. Second, although Madsen and Gregor&#x2019;s [<xref ref-type="bibr" rid="ref30">30</xref>] approach was used to analyze trust, the ABT dimensions were not explored. Such investigation is needed to obtain a wider view of the relations between trust and its subdimensions, both cognitive-based and affect-based. Third, due to time limitations, the study did not evaluate participants&#x2019; attitudes and changes in trust in the system over time. Finally, the study was performed in a simulation environment, using a specific interface design, and using case studies rather than real-time data from patients. Investigating clinician collaboration with a variety of interface designs, within real-world information systems used in diverse health care settings could yield a deeper understanding of future interface design.</p></sec><sec id="s4-5"><title>Conclusions</title><p>Developing ML algorithms is only the first step toward improving medical treatment. To increase acceptance and trust of ML-based CDSSs, and expand their use, a broader and more multidisciplinary approach (eg, user-centered design) should be taken. This approach needs to be specifically evaluated in the health care work environment, considering its unique challenges and professional personnel. A better understanding of means to increase intensivists&#x2019; trust in ML-based CDSSs may open new opportunities for user-centered design and improved decision-making processes in the ICU.</p><p>Human factor studies, like this one, highlight the importance of understanding the effect of specific UI features when designing ML-based CDSS and other &#x201C;artificial intelligence&#x201D; systems. This study focused on the effects of 2 UI features related to intensivists&#x2019; trust in ML-based CDSSs. We demonstrated that the level of relevancy of the information that is presented in the UI and the interactivity level of the UI can play major roles when designing ML-based CDSSs. However, to enhance trust in these systems, more UI features should be investigated.</p><p>A wide point of view on trust should be maintained. In this study, trust as a standalone construct was influenced significantly by the different information relevancy levels in the tested conditions. Of the CBT subdimensions, only technical competence was influenced in the same way. These findings emphasize the need to analyze trust from different perspectives. For the research community and system designers, this may promote a broad understanding of means to enhance and foster trust in ML-based CDSSs, as well as in other &#x201C;artificial intelligence&#x201D; systems.</p></sec></sec></body><back><fn-group><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">ABT</term><def><p>affect-based trust</p></def></def-item><def-item><term id="abb2">AIMQ</term><def><p>AIM quality</p></def></def-item><def-item><term id="abb3">CBT</term><def><p>cognition-based trust</p></def></def-item><def-item><term id="abb4">CDSS</term><def><p>clinical decision support system</p></def></def-item><def-item><term id="abb5">HCI</term><def><p>human-computer interaction</p></def></def-item><def-item><term id="abb6">ICU</term><def><p>intensive care unit</p></def></def-item><def-item><term id="abb7">ML</term><def><p>machine learning</p></def></def-item><def-item><term 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