%0 Journal Article %@ 2292-9495 %I JMIR Publications %V 10 %N %P e40932 %T Designing Virtual Natural Environments for Older Adults: Think-Aloud Study %A Lundstedt,Rikard %A Persson,Johanna %A Håkansson,Carita %A Frennert,Susanne %A Wallergård,Mattias %+ Ergonomics & Aerosol Technology, Department of Design Sciences, Lund University, Box 118, Lund, 221 00, Sweden, 46 46 222 79 16, rikard.lundstedt@design.lth.se %K virtual natural environments %K user-centered design %K qualitative method %K real-time 3D graphics %K older adults %D 2023 %7 7.4.2023 %9 Original Paper %J JMIR Hum Factors %G English %X Background: Spending time in natural environments is beneficial for human health, but many older adults have limited or no access to natural environments. Virtual reality technology may be a means to facilitate nature experiences, and so, there is a need for knowledge on how to design virtual restorative natural environments for older adults. Objective: The aim of this study was to identify, implement, and test older adults’ preferences and ideas regarding virtual natural environments. Methods: A total of 14 older adults (mean age 75, SD 5.9 years) participated in an iterative process to design such an environment. We used think-aloud protocols and qualitative content analysis and established questionnaires that targeted usability, affective aspects, and side effects. These data guided the design decisions for incremental implementations of a prototype. Results: The participants’ preferences included trueness to reality in terms of rendition and behavior; traces of human activity and natural processes that trigger the imagination and provide believability; the ability to roam, explore, and interact with the environment; and a familiar, relatable environment that evokes memories. The iterative design process resulted in a prototype featuring many of the participants’ ideas and preferences, including a seated locomotion technique, animals, a boat ride, the discovery of a boat wreck, and apple picking. The questionnaire results indicated high perceived usability, interest, and enjoyment; low pressure and tension; moderate value and usefulness; and negligible side effects. Conclusions: We suggested 3 principles for virtual natural environments for older adults: realness, interactivity, and relatedness. Virtual natural environments should also provide a diversity of content and activities to accommodate the heterogeneity in older adults’ preferences. These results can contribute to a framework for designing virtual natural environments for older adults. However, these findings need to be tested and potentially revised in future studies. %M 37027206 %R 10.2196/40932 %U https://humanfactors.jmir.org/2023/1/e40932 %U https://doi.org/10.2196/40932 %U http://www.ncbi.nlm.nih.gov/pubmed/37027206