Search Articles

View query in Help articles search

Search Results (1 to 5 of 5 Results)

Download search results: END BibTex RIS


A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II):  Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

Secondary analyses revealed that goal setting was weakly related to goal attainment and FV consumption [11], suggesting that enhancing the goal setting component of Squire’s Quest! may offer a mechanism to further enhance participants’ FV consumption.

Debbe Thompson, Riddhi Bhatt, Melanie Lazarus, Karen Cullen, Janice Baranowski, Tom Baranowski

JMIR Res Protoc 2012;1(2):e19


Connecting Smartphone and Wearable Fitness Tracker Data with a Nationally Used Electronic Health Record System for Diabetes Education to Facilitate Behavioral Goal Monitoring in Diabetes Care: Protocol for a Pragmatic Multi-Site Randomized Trial

Connecting Smartphone and Wearable Fitness Tracker Data with a Nationally Used Electronic Health Record System for Diabetes Education to Facilitate Behavioral Goal Monitoring in Diabetes Care: Protocol for a Pragmatic Multi-Site Randomized Trial

Self-monitoring and goal setting are two essential components of a behavioral lifestyle intervention [3,4]. Self-monitoring of healthy eating and physical activity play a key role in weight management and diabetes control in T2 DM patients.

Jing Wang, Deidra Carroll Coleman, Justin Kanter, Brad Ummer, Linda Siminerio

JMIR Res Protoc 2018;7(4):e10009