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Medical Device Based on a Virtual Reality–Based Upper Limb Rehabilitation Software: Usability Evaluation Through Cognitive Walkthrough

Medical Device Based on a Virtual Reality–Based Upper Limb Rehabilitation Software: Usability Evaluation Through Cognitive Walkthrough

Upper limb rehabilitation plays a critical role in restoring functional abilities in individuals with stroke or neurological injuries, enhancing their independence and autonomy [1,2]. Virtual reality (VR) technology has emerged as a promising tool in rehabilitation therapy, offering immersive and interactive features that can improve patient engagement and therapeutic outcomes [3-5].

Seojin Hong, Hyun Choi, Hyosun Kweon

JMIR Form Res 2025;9:e68149

Authors’ Reply: Balancing Challenges and Opportunities When Evaluating Remote Rehabilitation for Sarcopenia in Older Adults

Authors’ Reply: Balancing Challenges and Opportunities When Evaluating Remote Rehabilitation for Sarcopenia in Older Adults

Thank you for your reading of our article “A 4-Week Mobile App–Based Telerehabilitation Program vs Conventional In-Person Rehabilitation in Older Adults With Sarcopenia: Randomized Controlled Trial” [1]. We are truly gratified that our study has garnered your attention and interest and has sparked meaningful discussion. In response to the points raised by the authors [2], our answers are as follows.

Lu Zhang, Ying Ge, Wowa Zhao, Xuan Shu, Lin Kang, Qiumei Wang, Ying Liu

J Med Internet Res 2025;27:e73174

Balancing Challenges and Opportunities When Evaluating Remote Rehabilitation for Sarcopenia in Older Adults

Balancing Challenges and Opportunities When Evaluating Remote Rehabilitation for Sarcopenia in Older Adults

Dear Editor: We are writing to share our thoughts on the article “A 4-Week Mobile App–Based Telerehabilitation Program vs Conventional In-Person Rehabilitation in Older Adults With Sarcopenia: Randomized Controlled Trial” [1] published in the Journal of Medical Internet Research. This research presents a significant exploration into the rehabilitation of older adults with sarcopenia, comparing a mobile app–based telerehabilitation approach with traditional in-person rehabilitation.

Hao Zhang, Xiangjie Liu

J Med Internet Res 2025;27:e71845

Home-Based Nonimmersive Virtual Reality Training After Discharge From Inpatient or Outpatient Stroke Rehabilitation: Parallel  Feasibility Randomized Controlled Trial

Home-Based Nonimmersive Virtual Reality Training After Discharge From Inpatient or Outpatient Stroke Rehabilitation: Parallel Feasibility Randomized Controlled Trial

Rehabilitation is essential to maximize recovery after stroke [3]. Substantial evidence suggests that greater benefit is obtained by providing a greater intensity of rehabilitation [4]. Unfortunately, many patients complete their formal rehabilitation before recovery is complete [5]. When a patient is discharged home, maintaining a regimen of therapeutic exercise until recovery has plateaued is essential.

Lisa Sheehy, Anne Taillon-Hobson, Heidi Sveistrup, Martin Bilodeau, Christine Yang, Vivian Welch, Hillel Finestone

JMIR Rehabil Assist Technol 2025;12:e64729

Effect of Clinic-Based and Asynchronous Video-Based Exercise on Clinic and Psychosocial Outcomes in Patients With Knee Osteoarthritis: Quasi-Experimental Study

Effect of Clinic-Based and Asynchronous Video-Based Exercise on Clinic and Psychosocial Outcomes in Patients With Knee Osteoarthritis: Quasi-Experimental Study

Few studies emanating from West Africa explored digital rehabilitation for knee osteoarthritis. Odole and Ojo [28] implemented an in-home intervention of standardized exercise programs for patients with knee osteoarthritis, and adherence was monitored using telephone calls. The authors found that in-home telerehabilitation was comparable with clinic-based treatment in terms of improved Qo L.

Chidozie E Mbada, Henry Akintunji Awosika, Oluwatobi Ademola Sonuga, Micheal Akande, Tadesse Gebrye, Richard Woolf, Francis Fatoye

J Med Internet Res 2025;27:e58393

Poststroke eHealth Technologies–Based Rehabilitation for Upper Limb Recovery: Systematic Review

Poststroke eHealth Technologies–Based Rehabilitation for Upper Limb Recovery: Systematic Review

Home rehabilitation is a good option to continue recovery from chronic diseases such as stroke and a good alternative to manage long-term rehabilitation problems. Therefore, home rehabilitation is necessary to provide such a large amount of training [13] because traditional rehabilitation programs do not usually comply with all the abovementioned requisites.

Margherita Rampioni, Sara Leonzi, Luca Antognoli, Anna Mura, Vera Stara

J Med Internet Res 2025;27:e57957

Feasibility of a Comprehensive eCoach to Support Patients Undergoing Colorectal Surgery: Longitudinal Observational Study

Feasibility of a Comprehensive eCoach to Support Patients Undergoing Colorectal Surgery: Longitudinal Observational Study

Figure 1 illustrates the perioperative care pathway and the integration of the e Coach into this process, including the phases of prehabilitation, surgery, remote postoperative monitoring, and rehabilitation. The e Coach provided tailored information and action prompts specific to each phase. Automated alerts were configured and managed by specialized virtual care nurses at the Isala Virtual Care Center. If required actions were not completed, an automated reminder was sent in the evening.

A Daniëlle Talen, Jobbe P L Leenen, Geert van der Sluis, Hilbrand K E Oldenhuis, Joost M Klaase, Gijsbert A Patijn

JMIR Perioper Med 2025;8:e67425

Digital Therapeutics–Based Cardio-Oncology Rehabilitation for Lung Cancer Survivors: Randomized Controlled Trial

Digital Therapeutics–Based Cardio-Oncology Rehabilitation for Lung Cancer Survivors: Randomized Controlled Trial

Cardiac rehabilitation in China has rapidly expanded with multilevel hospitals gradually offering rehabilitation services. However, the significant investment in terms of manpower, equipment, and facilities, as well as time costs and transportation limitations, have constrained the participation rate, completion rate, and economic efficiency of CBCR. The scarcity of specialized cardiac rehabilitation personnel is a primary factor contributing to low adherence in overpopulated countries like China [26].

Guangqi Li, Xueyan Zhou, Junyue Deng, Jiao Wang, Ping Ai, Jingyuan Zeng, Xuelei Ma, Hu Liao

JMIR Mhealth Uhealth 2025;13:e60115

Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study

Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study

The rapid advancement of digital technologies has revolutionized various aspects of health care, including rehabilitation. Among these innovations, exergames—video games that require physical activity to play—have emerged as promising tools for engaging patients in rehabilitative exercises. Exergames use physical activity and brain challenges to boost patient motivation, adherence, and results in rehabilitation settings [1,2].

Silvia Herren, Barbara Seebacher, Sarah Mildner, Yanick Riederer, Ulrike Pachmann, Nija Sonja Böckler, Stephan Niedecken, Sabrina Alicia Sgandurra, Leo Bonati, Isabella Hotz, Alexandra Schättin, Roman Jurt, Christian Brenneis, Katharina Lenfert, Frank Behrendt, Stefan Schmidlin, Lennart Nacke, Corina Schuster-Amft, Anna Lisa Martin-Niedecken

JMIR Serious Games 2025;13:e66515

Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study

Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study

We specifically aimed to (1) evaluate the feasibility of adding 2 hours a day of intensive video game–based rehabilitation during a period of 4 weeks, (2) evaluate the resources and ability to manage and implement the study and intervention, and (3) conduct a preliminary evaluation of patients’ responses to the intervention. Twelve patients in the subacute phase of stroke were recruited for the study. The patients were recruited at the Adi Negev Nahalat Eran Rehabilitation Village (Israel).

Reut Binyamin-Netser, Shirley Handelzalts, Noy Goldhamer, Inbar Avni, Adi Tayer Yeshurun, Yogev Koren, Ofri Bibas Levy, Shilo Kramer, Simona Bar Haim, Lior Shmuelof

JMIR Serious Games 2025;13:e56397