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Development and Testing of the Kids Hurt App, a Web-Based, Pain Self-Report App for First Nations Youths: Mixed Methods Study

Development and Testing of the Kids Hurt App, a Web-Based, Pain Self-Report App for First Nations Youths: Mixed Methods Study

This led the developers to explore how both Indigenous and Western ways could be used to develop a better assessment tool that puts the technology in the hands of the youths. The aim of this qualitative study was to test the usability and feasibility of the Kids Hurt App with First Nations youths and clinicians working with youths.

Karlee Francis, Julie Francis, Margot Latimer, Hayley Gould, Shante Blackmore, Emily MacLeod

JMIR Hum Factors 2025;12:e48370

A Narrative Review to Identify Promising Approaches for Digital Health Interventions to Support Emotion Regulation for Adolescents With Attention-Deficit/Hyperactivity Disorder

A Narrative Review to Identify Promising Approaches for Digital Health Interventions to Support Emotion Regulation for Adolescents With Attention-Deficit/Hyperactivity Disorder

The review authors found that while digital games could reduce negative affect, especially in youths with anxiety, the improvement in emotion regulation was overall nonsignificant. The authors concluded that, of the approaches reviewed, digital games may have the greatest potential.

Aja Louise Murray, Melissa Thye, Ingrid Obsuth, Shufang Cai, Michael Lui, Corina Orr, Anusha Saravanan

JMIR Ment Health 2025;12:e56066

The Effects of MyChoices and LYNX Mobile Apps on HIV Testing and Pre-Exposure Prophylaxis Use by Young US Sexual Minority Men: Results From a National Randomized Controlled Trial

The Effects of MyChoices and LYNX Mobile Apps on HIV Testing and Pre-Exposure Prophylaxis Use by Young US Sexual Minority Men: Results From a National Randomized Controlled Trial

Mobile apps—accessed via smartphones which have nearly complete coverage in the United States, particularly among youths—have enormous potential to increase routine HIV testing and Pr EP use among young sexual minority men [17-19]. Ninety-five percent of youth report having a smartphone [20], and youth commonly use their mobile devices for a range of activities, including downloading health-related apps and accessing health information [21].

Katie B Biello, Kenneth H Mayer, Hyman Scott, Pablo K Valente, Jonathan Hill-Rorie, Susan Buchbinder, Lucinda Ackah-Toffey, Patrick S Sullivan, Lisa Hightow-Weidman, Albert Y Liu

JMIR Public Health Surveill 2025;11:e63428

Scalable Technology for Adolescents and Youth to Reduce Stress in the Treatment of Common Mental Disorders in Jordan: Protocol for a Randomized Controlled Trial

Scalable Technology for Adolescents and Youth to Reduce Stress in the Treatment of Common Mental Disorders in Jordan: Protocol for a Randomized Controlled Trial

In addition, WHO guidelines on mental health promotive and preventive interventions for adolescents and youths recommend the use of digital mental health interventions [20]. While the existing evidence for digital mental health interventions for youths suggests such interventions may be beneficial [21-23], the public availability of evidence-based interventions remains limited [9,24,25].

Aemal Akhtar, Anne Marijn de Graaff, Rand Habashneh, Dharani Keyan, Adnan Abualhaija, Sarah Fanatseh, Muhannad Faroun, Ibrahim Said Aqel, Latefa Dardas, Chiara Servili, Mark van Ommeren, Richard Bryant, Kenneth Carswell

JMIR Res Protoc 2024;13:e54585

MASI, a Smartphone App to Improve Treatment Adherence Among South African Adolescents and Young Adults With HIV: Protocol for a Pilot Randomized Controlled Trial

MASI, a Smartphone App to Improve Treatment Adherence Among South African Adolescents and Young Adults With HIV: Protocol for a Pilot Randomized Controlled Trial

HMP was built upon years of human-centered design and research [26-29] and has demonstrated improvements in HIV risk behaviors, HIV care engagement, and stigma among youths in the United States [29,30]. The HMP platform is built to support use in low-resource settings like South Africa; it includes offline support to allow use without internet access and allows participants to customize data use, which is important when wireless coverage is limited and data use fees apply.

Marta I Mulawa, Jacqueline Hoare, Elizabeth T Knippler, Bulelwa Mtukushe, Mluleki Matiwane, Kathryn E Muessig, Maryam Al-Mujtaba, T Harper Wilkinson, Alyssa Platt, Joseph R Egger, Lisa B Hightow-Weidman

JMIR Res Protoc 2023;12:e47137

Parents’ Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity

Parents’ Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity

Alongside rising rates of adolescent opioid misuse, youths have reported misconceptions about safe opioid use practices, including inaccurate identification of medications that are opioids, improper storage and disposal techniques, and inappropriate sharing of prescribed opioids with others [12].

Olufunmilola Abraham, Grace Ann Nixon, Laura Louise Seitz

JMIR Serious Games 2023;11:e49382