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Centering Youth Voice in the Adaptation of an mHealth Intervention for Young Adults With HIV in South Texas, United States: Human-Centered Design Approach

Centering Youth Voice in the Adaptation of an mHealth Intervention for Young Adults With HIV in South Texas, United States: Human-Centered Design Approach

The Positive Youth Development (PYD) framework suggests that youth involvement and empowerment can lead to better health and reduced risk-taking behaviors [1,16,17]. Aligned with PYD, peer empowerment, knowledge seeking, and taking responsibility for health outcomes improve engagement in health-promoting processes and resilience among gay and bisexual youth with HIV [18].

Nhat Minh Ho, Catherine Johnson, Autumn Chidester, Ruby Viera Corral, Jacundo Ramos, Miguel Garcia, Rishi Gonuguntla, Cyrena Cote, Divya Chandramohan, Hueylie Lin, Anna Taranova, Ank E Nijhawan, Susan Kools, Karen Ingersoll, Rebecca Dillingham, Barbara S Taylor

JMIR Form Res 2025;9:e60531

The Use of Mobile Apps in Adolescent Psychotherapy: Assessment of Psychotherapists’ Perspectives

The Use of Mobile Apps in Adolescent Psychotherapy: Assessment of Psychotherapists’ Perspectives

Psychotherapists (n=3) Specialist therapists (eg, music therapists, n=3) Nursing professionals (n=11) Youth volunteer (n=1) Psychotherapists (n=9) Psychologist without further training (n=1) Assistant doctors (n=3) Psychotherapists (n=9) 32.50 (9.59); 22-62 35.15 (9.05); 27-61 54.44 (13.79); 33-72 8.33 (9.46); 0.60-40.50 6.08 (5.12); 2.33-16.42 23.44 (14.34); 6-40 In all studies, surveys were conducted using self-administered questionnaires, which included both quantitative and qualitative questions.

Sarah Wüllner, Katharin Hermenau, Tobias Hecker, Michael Siniatchkin

JMIR Form Res 2025;9:e65788

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Currently, limited studies have evaluated both physical activity and enjoyment of either game in youth. Most recently, Godfrey and colleagues [17] evaluated the physical activity intensity of youth while playing Beat Saber and Thrill of Flight VR games. Similar to a study in adults [6], Beat Saber was played at a light intensity. However, data were analyzed for only 4 minutes of playtime, and participants were connected to tubing to measure VO2, which may have restricted movement.

Brenden Boots, Daniel Berg, Easton Hewitt, Keith Naugle, Kelly Naugle

JMIR Serious Games 2025;13:e66593

School-Partnered Collaborative Care (SPACE) for Pediatric Type 1 Diabetes: Development and Usability Study of a Virtual Intervention With Multisystem Community Partners

School-Partnered Collaborative Care (SPACE) for Pediatric Type 1 Diabetes: Development and Usability Study of a Virtual Intervention With Multisystem Community Partners

Originally used in the primary care setting, the CCM has been associated with improved outcomes in youth with depression [22] and in adults with combined depression and chronic illness, including poorly controlled diabetes [23]. The CCM has been adapted for the school setting, as schools are uniquely positioned to identify at-risk students, offer services, and treat co-occurring academic problems [24,25].

Christine A March, Elissa Naame, Ingrid Libman, Chelsea N Proulx, Linda Siminerio, Elizabeth Miller, Aaron R Lyon

JMIR Diabetes 2025;10:e64096

Teen Perspectives on Integrating Digital Mental Health Programs for Teens Into Public Libraries (“I Was Always at the Library”): Qualitative Interview Study

Teen Perspectives on Integrating Digital Mental Health Programs for Teens Into Public Libraries (“I Was Always at the Library”): Qualitative Interview Study

non-conforming Indigenous youth: a qualitative case study Reference 37: Somatic complaints in anxious youth Reference 38: What do youth referred for anxiety problems worry about? Reference 61: Understanding mental health apps for youth: focus group study with Latinx youth indigenous youth mental healthyouth

Ashley A Knapp, Katherine Cohen, Kaylee P Kruzan, Rachel Kornfield, Miguel Herrera, Aderonke B Pederson, Sydney Lee, Kathryn Macapagal, Chantelle A Roulston, Kaleigh Clarke, Clarisa Wijaya, Robert Simmons, Latonia Jackson, Simrandeep Kour, Sandra Franco, David C Mohr

JMIR Form Res 2025;9:e67454

Preadolescent Children Using Real-Time Heart Rate During Moderate to Vigorous Physical Activity: A Feasibility Study

Preadolescent Children Using Real-Time Heart Rate During Moderate to Vigorous Physical Activity: A Feasibility Study

Results from the United States of America's 2016 report card on physical activity for children and youth Reference 20: Youth perspectives on the recommended age of mobile phone adoption: survey study : Design features associated with engagement in mobile health physical activity interventions among youthyouth

Lincoln Lu, Danielle E Jake-Schoffman, Hannah A Lavoie, Maedeh Agharazidermani, Kristy Elizabeth Boyer

JMIR Hum Factors 2025;12:e58715

A Digital Pornography Education Prototype Co-Designed With Young People: Formative Evaluation

A Digital Pornography Education Prototype Co-Designed With Young People: Formative Evaluation

Reference 11: A pornography literacy class for youth: results of a feasibility and efficacy pilot study Reference 21: Examining LGBTI+ inclusive sexual health education from the perspective of both youth and Reference 29: ‘Recognition of competition’ versus will to app: rethinking digital engagement in Australian youthyouth

Jake Turvey, Michelle Raggatt, Cassandra J C Wright, Angela C Davis, Meredith J Temple-Smith, Megan S C Lim

JMIR Form Res 2025;9:e65859