Published on in Vol 9, No 3 (2022): Jul-Sep
![Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach](https://asset.jmir.pub/assets/dac86f177071a627b76bd66d2f96c705.png 480w,https://asset.jmir.pub/assets/dac86f177071a627b76bd66d2f96c705.png 960w,https://asset.jmir.pub/assets/dac86f177071a627b76bd66d2f96c705.png 1920w,https://asset.jmir.pub/assets/dac86f177071a627b76bd66d2f96c705.png 2500w)
1 Neuroscience and Mental Health Institute, University of Alberta, Edmonton, AB, Canada
2 Department of Pediatrics, University of Alberta, Edmonton, AB, Canada
3 Feil & Oberfeld Research Centre of the Jewish Rehabilitation Hospital – Centre intégré de santé et de services sociaux de Laval (CISSS Laval), Centre for Interdisciplinary Research of Greater Montreal (CRIR), Laval, QC, Canada
4 School of Physical & Occupational Therapy, Faculty of Medicine and Health Sciences, Research Institute of the McGill University Health Centre, McGill University, Montréal, QC, Canada
5 Central and Northern Alberta Region, Faculty of Social Work, University of Calgary, Calgary, AB, Canada
6 EdTeKLA Research Group, Department of Computing Science, University of Alberta, Edmonton, AB, Canada
7 Department of Computing Science, University of Alberta, Edmonton, AB, Canada