Published on in Vol 9, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31991, first published .
Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach

Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach

Identifying Potential Gamification Elements for A New Chatbot for Families With Neurodevelopmental Disorders: User-Centered Design Approach

Journals

  1. Freire-Palacios V, Jaramillo-Galarza K, Quito-Calle J, Orozco-Cantos L. Artificial Intelligence in Gamification to Promote Mental Health among University Students: A Scoping Review. Salud, Ciencia y Tecnología 2023;3:639 View
  2. Mahmoudi E, Yejong Yoo P, Chandra A, Cardoso R, Denner Dos Santos C, Majnemer A, Shikako K. Gamification in Mobile Apps for Children With Disabilities: Scoping Review. JMIR Serious Games 2024;12:e49029 View
  3. Nguyen M, Sedoc J, Taylor C. Usability, Engagement, and Report Usefulness of Chatbot-Based Family Health History Data Collection: Mixed Methods Analysis. Journal of Medical Internet Research 2024;26:e55164 View
  4. Boubakri M, Nafil K. Gamification solutions for persons with disabilities: a systematic literature review. Universal Access in the Information Society 2025;24(2):1009 View
  5. Ogourtsova T. Intersections, innovations, and inclusive futures: Reflections from the new Associate Editor. International Journal of Adolescence and Youth 2025;30(1) View

Books/Policy Documents

  1. Tuna A. Integrating Generative AI in Education to Achieve Sustainable Development Goals. View

Conference Proceedings

  1. Alves R, Lembor V, Macedo A. Proceedings of the 31st Brazilian Symposium on Multimedia and the Web (WebMedia 2025). Revisão sistemática: gamificação em smartphones para crianças em contextos educacionais e terapêuticos View