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Published on in Vol 11 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/53394, first published .
Four teenagers sitting on a park bench, each engrossed in their smartphones.

Co-Designing a Digital App to Support Young People’s Patient and Public Involvement and Engagement (VoiceIn): Development and Usability Study

Co-Designing a Digital App to Support Young People’s Patient and Public Involvement and Engagement (VoiceIn): Development and Usability Study

Journals

  1. Holt S, Newman S, Powell J, Henaghan‐Sykes K, Newman S, Santer M, Morrison L. Combining Listening Cafés and a Games‐Based Co‐Design Approach for Public Involvement With Underserved Communities: A Methodology and Lessons Learned From Health Research. Health Expectations 2026;29(1) View
  2. Li Y, Lu W, Ho E, Takemura N, Li M, Li M, Wray J, Yorke J. Patient and public perceptions of involvement and engagement in healthcare research: a descriptive exploratory qualitative study in Hong Kong. Research Involvement and Engagement 2026;12(1) View
  3. Leigh E, Waite F. A mechanistic approach to developing effective, acceptable, and accessible psychological therapies for young people and emerging adults. Behaviour Research and Therapy 2026;203:105072 View
  4. Huang M, Lin H, Zhou H. Beyond Anonymity: Designing for High-Psychological-Resistance Behaviors in Human–Computer Interaction. International Journal of Human–Computer Interaction 2026:1 View
  5. Blease C, Tibbs M, Balaskas A, Liverpool S, Hagström J, Fitzgerald A. Coproduction Without Youth? Closing the Participation Gap in Digital Mental Health Research. JMIR Mental Health 2026;13:e91739 View
  6. Murray E, Shaikh M, Verhulst S, Doshi H, Leapciuc R, Mamutalieva P, Tunga M. Who decides what and how data is reused? Lessons learned from youth engagement and co-design for responsible data reuse in services. Data & Policy 2026;8 View