Published on in Vol 11 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/54032, first published .
Capturing Usability Problems for People Living With Dementia by Applying the DEMIGNED Principles in Usability Evaluation Methods: Mixed Methods Study

Capturing Usability Problems for People Living With Dementia by Applying the DEMIGNED Principles in Usability Evaluation Methods: Mixed Methods Study

Capturing Usability Problems for People Living With Dementia by Applying the DEMIGNED Principles in Usability Evaluation Methods: Mixed Methods Study

Journals

  1. de Rijke T, Kaijser K, Vasseur D, Smets E, Visser L, Derksen M, Engelsma T. Usability assessment of a digital tool to enhance person–clinician communication in the memory clinic: An expert evaluation. DIGITAL HEALTH 2025;11 View
  2. van den Berg L, van Beukering M, A. de Leeuw R, Peute L. Exploring the Influence of End-Users’ Lived Experience on Usability Problem Detection: A Case Study of the Pregnancy and Work App. International Journal of Human–Computer Interaction 2025:1 View
  3. Oudbier S, ten Cate T, Nurmohamed S, Meij J, Smets E. First the relationship, then the technology: Healthcare professionals' perceptions on how digital health solutions impact the interaction with patients. PEC Innovation 2026;8:100448 View
  4. Kafadar A, Loseto-Gerritzen E, Bakker C, Bartels S, Neal D, Poos J, Ritzen M, de Vugt M, Talbot C. Online peer support for Young Onset Dementia is a promising resource, but not a panacea: a commentary from the INTERDEM Young Onset Dementia taskforce. Frontiers in Dementia 2025;4 View
  5. de Rijke T, Kaijser K, Vasseur D, Tasköprü H, Huisman L, van Gils A, Otten V, Smits C, Hofman C, Kooistra M, Smets E, Engelsma T, Visser L. Design and development of ‘Helder in Gesprek’: A tool to support person-centred communication in memory clinics. DIGITAL HEALTH 2026;12 View

Books/Policy Documents

  1. Tutkaluk A. HCI International 2025 Posters. View
  2. Lewis-Fung S, Malik K, Loat J, Appel L. Extended Reality. View