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Published on in Vol 13 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/91657, first published .
Man wearing a VR headset, experiencing immersive virtual reality gaming.

Applying the Information-Motivation-Behavioral Skills Model to a Virtual Reality–Assisted Cognitive Health Education Intervention to Promote Screening Uptake: Qualitative Study

Applying the Information-Motivation-Behavioral Skills Model to a Virtual Reality–Assisted Cognitive Health Education Intervention to Promote Screening Uptake: Qualitative Study

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