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Published on in Vol 9, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34476, first published .
Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer

Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer

Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer

Journals

  1. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  2. Cederved C, Ljungman G, Back J, Ångström-Brännström C, Engvall G. Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial. JMIR Serious Games 2024;12:e54082 View
  3. Wagde P, Ambekar S, Verma S, Patil A, Vispute N, Goradiya U. Digital Storytelling as a Tool for Community Education and Stigma Reduction in Tuberculosis. Indian Journal of Tuberculosis 2026 View
  4. Cederved C, Back J, Ljungman G, Ångström Brännström C, Engvall G. Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study. JMIR Formative Research 2026;10:e71454 View

Books/Policy Documents

  1. Santos P, Barbosa D, Barbosa J, Gregorio L. Exploring Technology-Infused Education in the Post-Pandemic Era. View
  2. Coyne I. Deciding with Children in Pediatrics. View