Published on in Vol 9, No 2 (2022): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/34476, first published
.

Journals
- Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
- Cederved C, Ljungman G, Back J, Ångström-Brännström C, Engvall G. Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial. JMIR Serious Games 2024;12:e54082 View
- Wagde P, Ambekar S, Verma S, Patil A, Vispute N, Goradiya U. Digital Storytelling as a Tool for Community Education and Stigma Reduction in Tuberculosis. Indian Journal of Tuberculosis 2026 View
- Cederved C, Back J, Ljungman G, Ångström Brännström C, Engvall G. Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study. JMIR Formative Research 2026;10:e71454 View
Books/Policy Documents
Conference Proceedings
- Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. 2026 IEEE Conference on Serious Games and Applications for Health (SeGAH). The Role of Software Engineering in the Development of Serious Games for Health: A Systematic Literature Review View
